This is work in progress and there are somethings that Swift cannot do where as Lua excels with them. Since everything in a Lua table is a reference or a pointer, you can recursively add table to refer to subtables. You could also store functions in the tables and invoke them based on the key. […]
Talking to a couple of developers over various mediums about Swift has had mixed results. However one thing that came up again and again was that it is a little confusing. While confusing in the literal sense would not be the correct word. So let me elaborate the issue first.
If you have worked with C++, you might be well aware of the cout function, it is one of the most commonly used functions with C++. That is simply because you can just use it so
cout << "Hello World"
and it prints Hello World to the console. Well, using the println("Hello World") is not difficult either, but…
One thing that Swift does not do very well is dynamism. That is because of the fact that it is a type safe language. So if you were to create a class from a classname i.e. a String, you would get different types of classes depending on the class name. So having a single variable […]
Basic Explanation Variables are a nothing but tags to something that can hold a value. Say you have a few buckets and you start filling them with fruit. You can visually see the buckets and the fruit in them so you know which one is which. You can label each of the buckets with the […]